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red_folder.gif erstellt am: 6/11/2012 um 10:16   

Geiles Cover! :-)

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red_folder.gif erstellt am: 6/11/2012 um 13:19   

[html]Hier zeigen wir euch die ersten Seiten zum IDW Comic Transformers Regeneration One Heft 85.

1352094392 Transformers Regeneration One 85 Pgs4 1352094392 Transformers Regeneration One 85 Pgs4 1352094392 Transformers Regeneration One 85 Pgs4 1352094392 Transformers Regeneration One 85 Pgs4 1352094392 Transformers Regeneration One 85 Pgs4 1352094392 Transformers Regeneration One 85 Pgs4 1352094392 Transformers Regeneration One 85 Pgs4 1352094392 Transformers Regeneration One 85 Pgs4 [/html]

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red_folder.gif erstellt am: 8/11/2012 um 00:12   

[html]Heute können wir euch fünf Seiten aus dem IDW Comic Transformers Regeneration One Heft 85 zeigen, zu denen Andrew Wildman seine Kommentare abgegeben hat.

PAGE 4: We’re starting a little late in the issue with this commentary, so as not to spoil a shocker earlier on… we get to Optimus Prime and Megatron fighting it out, just as they’ve always done. Did you find it hard to get back into drawing the classic characters like them again? Did you have to re-teach yourself how to do it?
ANDREW WILDMAN: No. I have been drawing these two guys a lot over the years in the form of sketches at conventions so they still feel very familiar. Cool bit about this scene is that I had the opportunity to start knocking chunks off of them

PAGE 5: How much free reign are you given to draw a particular panel? Do you always follow what is specified in the script or break away from that if you feel it would look better?
ANDREW WILDMAN Simon and myself have had a long creative relationship and we understand each other’s way of working. It is always clear to me that Simon has this all very well worked out in his head. It is rare that anything is not clear in the script. That said, occasionally I feel that something needs to be staged slightly differently. We discuss it and just work out what is the best solution. Our experience in TV is showing up a lot as well. Simon’s scripts often read more like a TV script and my art is looking more and more like a series of storyboards. But I like all that. I think it is giving it a more cinematic feel.

PAGE 6: With Kup struggling as the battle continues—how long would this page have taken you to draw? And did you go through many revisions on it before you came to how it looks now?
ANDREW WILDMAN: Very few revisions. Don’t have time for that. As soon as I read it I get an image in my mind as to what the page will look like. I then do a quick thumbnail on the script itself and then just draw it up full size. The majority of these pages take the same amount of time i.e. two pages a day. I often find that if you ponder a page for too long it loses life. trust your instincts and get it down quick. That way it retains more life and vibrancy

PAGE 5: Prime and Megatron continue their battle while Auntie poses a bigger threat... Did you go back and look at all of their previous fights to get an idea of how to approach this one?
ANDREW WILDMAN: Nope. Just piled in.

PAGE 6: At this stage, can you see yourself penciling every issue in Regeneration One or having some other input if another artist should come in?
ANDREW WILDMAN: I have been asked that a lot. Will have to see. Couldn’t possibly say

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Quelle: Transformers auf Facebook[/html]

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red_folder.gif erstellt am: 3/12/2012 um 18:36   

[html]Simon Furman hat auf seinem Blog das Script (W)rap zum Heft 86 vom Transformers ReGeneration 1 Comic online gestellt.

transformers regeneration one 086 88443 zoom[/html]

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red_folder.gif erstellt am: 4/12/2012 um 13:42   

[html]Hier haben wir die Vorschau zu IDW Comic Transformers: Regeneration One Heft 86.

RG1 86 1 RG1 86 2 RG1 86 3 RG1 86 4 RG1 86 5 RG1 86 6 RG1 86 7 RG1 86 8 RG1 86 9 RG1 86 10 [/html]

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Antwort 79

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red_folder.gif erstellt am: 5/12/2012 um 23:47   

[html]Vor kurzem hatten wir Euch die Vorschauseiten zu ReGeneration One Heft 86 zeigen können.

Nun haben wir dank der offiziellen Transformers-Fan-Community-FaceBookSeite einige Kommentare von Simon Furman für Euch.

RG1 86 4

PAGE 1: the Dinobots are being held captive on Cybertron, five years in the past and suffering the after effects of nucleon. Having done so much with the Dinobots, is there more you can do with this group of characters?

SIMON FURMAN: To my mind, there’s always something else you can do with the Dinobots. But seriously, yes, I think so. In this second arc, we push Grimlock way over the fine line he walks on a day-to-day basis, and though it’s kind of a noble instinct, inspired by the others’ predicament, that drives him to the place (of no return?), the lengths he’s willing to go to, the trusts he’s prepared to betray, are going to cost him big time—and irrevocably. I wanted this time around to get right under the skin of this tightly-bonded and often fractious relationship the five Dinobots have, and their relationships both to the other Autobots and to some of their enemies. I intend to draw parallels between Grimlock, an Autobot outsider, with a Decepticon character who was originally painted as an outsider himself.

RG1 86 5

PAGE 2: Grimlock is facing the other angry Dinobots, observing other side effects of nucleon on other Autobots. Can you remind anyone who may not know or remember what happened with nucleon in previous issues and how these characters came to be where they are now?

SIMON FURMAN: Nucleon’s a kind of wonder-fuel that Grimlock went in search of back in issue #69, but it’s kind of a two-edged sword. It can grant or even boost your powers/natural abilities, but often (though by no means in all cases) there’s a price. So with Grimlock it made him stronger and faster, but it also robbed him of his ability to change modes. Basically, Grimlock (in his naturally blinkered way) ignored all the warnings in order to bring the Dinobots (and a whole bunch of Autobots) back from the brink of death (after Starscream’s Underbase rampage in #50). Inevitably, as with Grimlock himself, there were side effects. Some are tiny, barely noticeable, some though are huge and debilitating and the Cybertronian in question is either driven to the brink of madness by super-enhanced abilities (like Blaster) or become a danger to themselves and others (like Inferno).

RG1 86 6

PAGE 3: We’re seeing what happened to Grimlock and how he became an Action Master (sacrificing the use of his alt mode). Was this a planned revisitation of the old story thread or something that came up while you were doing research for the series?

SIMON FURMAN: This was definitely one of the story lines that was planned before we knew #80 was the last issue of the Marvel run, but I never got a chance to see through. What changed was the chance to wrap this into another kind of loose end, which was the fate of the heads of the original Headmasters (last seen in their own right back in the HEADMASTERS mini-series). Not sure if I’d have come up with that kind of mutual solution back then or not. And it gave me a chance to bring back one my favourite characters from my original run on the book, but explore him in an all-new way.

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PAGE 4: In the present day, Grimlock is being held captive by Scorponok. Last time we saw Scorponok was when he died on Cybertron. Do you have personal bond with the character as you do Grimlock, after using him in previous IDW comics?

SIMON FURMAN: Yes, I like Scorponok a lot. Much as Grimlock, he seems to have his own ideas about allegiance and strategy, that don’t always jibe with the leadership. The Scorponok I inherited back then was the Lord Zarak version, and it was fun to muddy his tyrannical nature with this more conflicted (intrinsically noble) character. And this Scorponok is yet another version, more like the original (because he is the original) but not the same as back then. Because he’s shared a mind in the interim — and evolved. It’s affected him, just in a slightly different way. It’s great, I get to do that whole ‘same but different’ thing.

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PAGE 5: Scorponok begins conversing with Grimlock about nucleon and what it’s shown him. It’s sounding like Scorponok is going to send our friendly Dinobots through a few levels of hell to achieve his goals.

SIMON FURMAN: Yeah, much as Scorponok NEEDS Grimlock for his plans, there’s a kind of sadistic relish in the way Scorpy dangles temptation in front of his optics. Scorponok instinctively recognizes a kindred spirit in Grimlock, two outsiders together against the worlds (or worlds), but he’s using him, plain and simple. Is he also underestimating Grimlock? We shall see.[/html]

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Antwort 80

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red_folder.gif erstellt am: 8/1/2013 um 20:40   

[html]Heute können wir euch eine Vorschau zum IDW Comic Transformers: Regeneration One Heft 87 zeigen.

1357496992 TF REGEN1 87 pr1 1357496992 TF REGEN1 87 pr2 1357496993 TF REGEN1 87 pr3 1357496993 TF REGEN1 87 pr4 1357496993 TF REGEN1 87 pr5 1357496993 TF REGEN1 87 pr6 1357496993 TF REGEN1 87 pr7 1357496993 TF REGEN1 87 pr8 1357496993 TF REGEN1 87 pr9 [/html]

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Antwort 81

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red_folder.gif erstellt am: 12/2/2013 um 19:14   

[html]Hier kommt die Vorschau zum Heft 88 vom IDW Comic Transformers: Regeneration One.

rg1 88 1 rg1 88 2 rg1 88 3 rg1 88 4 rg1 88 5 rg1 88 6 rg1 88 7 rg1 88 8 rg1 88 9 rg1 88 10 [/html]

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Antwort 82

red_folder.gif erstellt am: 12/2/2013 um 20:57   

Ich besitze dieses comic sogar signiert von simon furman  :egypt:
Dank cons tombula yeah!


Antwort 83

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red_folder.gif erstellt am: 13/2/2013 um 00:51   


Zitat von -Bexter-, am 12/2/2013 um 20:57

Ich besitze dieses comic sogar signiert von simon furman  :egypt:
Dank cons tombula yeah!



Wie soll das gehen wenn Heft 88 erst noch kommt?
Beste Grüße

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Antwort 84

red_folder.gif erstellt am: 13/2/2013 um 08:25   

Nein ich meinte das heft 1


Antwort 85

red_folder.gif erstellt am: 13/2/2013 um 08:34   


Zitat von -Bexter-, am 13/2/2013 um 08:25

Nein ich meinte das heft 1



Lol... Regeneration ONE heißt die HEFTSERIE... und die geht nicht mit heft 1 los... sondern mit ner nummer in den 80ern (84? KP müssen die Comic spezis beantworten)


Antwort 86

red_folder.gif erstellt am: 13/2/2013 um 08:36   

Ich habe dieses comic was auf dem stardpost steht meine ich 80.5 signiert von simon furman und noch jemanden ...


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red_folder.gif erstellt am: 13/2/2013 um 09:38   

Das ist die Marvel UK Serie von Transformers, die vor 21 Jahren etwa mit der Ausgabe 80 endete. Die wurde nun wieder fortgesetzt mit der Free Comic Book Day Ausgabe 80.5. (Gratis Exemplar)

Simon Furman und Andrew Wildman haben signiert. Waren ja beides Gäste auf der CONS und sind auch beide an dem Comic beteiligt. Von der Ausgabe 80.5 habe ich ebenfalls eine signierte Ausgabe und noch mehrere unsignierte. Hebe es dir gut auf Bexter. Noch ist es frisch, irgendwann einmal ist es vielleicht mal richtig was wert für Sammler.

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Antwort 88

red_folder.gif erstellt am: 13/2/2013 um 11:03   

Danke werde ich tun :)


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red_folder.gif erstellt am: 13/2/2013 um 11:06   


Zitat von Tracks, am 13/2/2013 um 09:38

Das ist die Marvel UK Serie von Transformers, die vor 21 Jahren etwa mit der Ausgabe 80 endete. Die wurde nun wieder fortgesetzt mit der Free Comic Book Day Ausgabe 80.5. (Gratis Exemplar)

Simon Furman und Andrew Wildman haben signiert. Waren ja beides Gäste auf der CONS und sind auch beide an dem Comic beteiligt. Von der Ausgabe 80.5 habe ich ebenfalls eine signierte Ausgabe und noch mehrere unsignierte. Hebe es dir gut auf Bexter. Noch ist es frisch, irgendwann einmal ist es vielleicht mal richtig was wert für Sammler.



Genau darum gings de rKnallerbse doch, erneut WERBUNG in eigener Sache machen um einen Verkauf zu generieren, langsam nervts extrem. da pushen ja nciht erlaub tist pusht man sich eben in anderen Themen....
Beste Grüße

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Antwort 90

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red_folder.gif erstellt am: 13/2/2013 um 11:15   

Ich hab irgendwo noch ein paar uralte Hefte der Marvel-Reihe herumfliegen...
ReGeneration One steht auch schon auf der Must-Read-Liste.

http://s8.postimage.org/y505o0iut/stm.png


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Antwort 91

red_folder.gif erstellt am: 13/2/2013 um 11:25   

Customizer ich möchte nicht noch einen streit anfangen!
Ih habe doch nur gesagt das ic den comic aufheben werde meine güte  :biggersmile:


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red_folder.gif erstellt am: 13/2/2013 um 12:30   

Echt? Steht wo?


Zitat von -Bexter-, am 12/2/2013 um 20:57

Ich besitze dieses comic sogar signiert von simon furman  :egypt:
Dank cons tombula yeah!



Du hast das erst geschrieben, nachdem Tracks sich schon quasi entlarvt hat, warum sonst hättest du sonst auf den ALLERERSTEN POST DES THEMAS (!!!) bezug nehmen sollen?

Und ich Streite nicht, ich stelle fest, damit hat es sich auch schon, angenehmen Tag noch :)
Beste Grüße

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Antwort 93

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red_folder.gif erstellt am: 13/2/2013 um 12:46   

Wenn wir schon ins Detail gehen:
Regeneration One setzt die Marvel US(!!) Hefte fort. Die Ereignisse von Marvel UK oder G2 werden nicht berücksichtig, wobei es sich Simon Furman gestattet hat, ein paar Elemente aus diesen Reihen zu nutzen, wie z.B. die Wreckers und Ultra Magnus, die vorher in Marvel US nicht vorkamen.


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Antwort 94

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red_folder.gif erstellt am: 13/2/2013 um 13:07   


Zitat von Customizer_1, am 13/2/2013 um 12:30

Echt? Steht wo?


Zitat von -Bexter-, am 12/2/2013 um 20:57

Ich besitze dieses comic sogar signiert von simon furman  :egypt:
Dank cons tombula yeah!



Du hast das erst geschrieben, nachdem Tracks sich schon quasi entlarvt hat, warum sonst hättest du sonst auf den ALLERERSTEN POST DES THEMAS (!!!) bezug nehmen sollen?

Und ich Streite nicht, ich stelle fest, damit hat es sich auch schon, angenehmen Tag noch :)



...in diesem Sinne: bitte weiter via PN  :) Merci beaucoup.
http://s8.postimage.org/y505o0iut/stm.png


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Antwort 95

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red_folder.gif erstellt am: 11/3/2013 um 11:55   

[html]Simon Furman hat auf seinen Blog eine kleine Vorschau in Form eines Sripts zum kommnenden IDW Comics Transformers: Regeneraion One Heft 89 online gestellt.

So, the penultimate chapter of the ‘Natural Selection’ arc, and things are about as bad as they can get. For Grimlock, in way, way too deep, even for him, and for his fellow Dinobots (Snarl, Swoop and Sludge) too. In fact, that trio of Dinobots (somewhat ignored since #86, and then seen only in flashback or dream-sequence) take centre stage here. Still at large in Scorponok’s new Iacon (with its more murderously inclined population), but only just. And guess what? They’re not the least bit happy about their commander’s alliance with Scorponok, whatever his ultimate motivations, to the point where the thing that’s uppermost in their minds is not so much survival, as putting their own house in order. Grimlock has defied ‘the code’, and that’s the biggest Dinobot ‘no, no’ of all. No happy endings are assured here. What else? Well, a whole lot actually. In the very core of Cybertron, Hot Rod faces an impossible choice, and learns the faith-testing truth about the entire Transformers race. Optimus Prime embarks on a mission to clear Earth of any remaining possible dangers (of Cybertronian origin), a task that sets him on a collision course with the Ark’s current inhabitants, and where we learn more about last issue’s ‘shock’ revelation. Plus, Ultra Magnus and the Autobots are on the home leg of their long journey back from Earth, unaware that the reception in Iacon is likely to be warm… in all the wrong ways!

1362977626 5 transformers comics regeneration one issue 89 co [/html]

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Antwort 96

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red_folder.gif erstellt am: 11/3/2013 um 22:47   

[html]Soeben wurde das alternative Cover zum IDW Comic Transformers: Regeneraion One Heft 89 gezeigt. Das erste ist von Guido Guidi, das zweite von Geoff Senior.

1363033099 1 1363033099 2 1363033099 3 1363033099 4

Quelle: tumblr.com[/html]

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Antwort 97

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red_folder.gif erstellt am: 12/3/2013 um 11:50   

[html]Hier können wir euch nun eine bessere Vorschau zum kommenden IDW Comic Transformers Regeneration One Heft 89 zeigen.

rg1 89 1 rg1 89 2 rg1 89 3 rg1 89 4 rg1 89 5 rg1 89 6 rg1 89 7 rg1 89 8 rg1 89 9 rg1 89 10 [/html]

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Antwort 98

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red_folder.gif erstellt am: 14/3/2013 um 10:44   

[html]Simon Furman hat einige Fragen zum IDW Comic Transformers: Regeneration One Heft 89 beantwortet.

Q: Let’s say you’re sitting down to write a new story. What are the first things you start thinking of?
SIMON FURMAN: Character. Or characters. Frankly, I’m not sure if story stems from character or vice versa, but one without the other is useless. You can have the best, most original high concept idea for a story, but unless it serves/reflects the characters you populate it with, it will fail. Every story, however fantastical, has to have a resonance with the person reading/listening to/watching it. Even if your character is an alien squid assassin, something in that character has to be relatable. You (the audience) have to empathize with/understand the twists and turns and conflicts that you (the writer) put that character through. I want the reader to wonder – what would I do in that situation? How would I react? The fundamental choices your character(s) makes have to be believable. I’m also a big proponent of the “fish out of water” scenario. So, at it’s most basic, if your character hates cats, then you send him to stay with his aunt with a houseful of them. See what he does. So, I either have a character and find a story that fits (and puts them through the most number of loops) or I have a story I desperately want to tell and then find the best cast to convey the story’s message. I’m doing a lot of movie writing at the moment, and the thing I most keep hold of (from the various screenwriting books I’ve consumed), is the idea of what your character wants (on a surface goal level), and what your character needs (on an internal, often unrecognized level), and that both should be achieved/realized to some degree by the close of the story.

Q: As there are some many characters in TRANSFORMERS, how do you decide what characters to put into the story? Is it driven by the theme or can you decide on a story depending on what character(s) you wish to use?
SIMON FURMAN: Sometimes, I freely admit, there are just characters I want to use and will find a good story/theme for. But the TF universe is so rich and diverse, you really have to narrow down the focus and not get swamped in characters. By necessity, some become background/functional players, the right ‘bot for the right action, but I’ll always try and settle on four or five key characters in a given story arc, who’ll be given layers, depth and conflict, and whose travails will drive the backbone of the story. My favorite thing is to advance multiple storylines in any given issue or arc, with one right in the foreground and the others simmering gently in the background, ripening into front and center stories in due course. That way you can juggle multiple cast members, gradually pulling the strands together and intertwining the stories/themes.

Q: Having worked for so long in TRANSFORMERS, do you still from time to time have to look up tech-specs or bios to learn maybe a little more about the characters, especially if its one maybe you haven’t written for to much?
SIMON FURMAN: The trap I try not to fall into if I can help it (if I’m lazy at script stage, I’ll polish up dialog when I review the art and place the speech bubbles), is not short-changing the characters that only have bit parts in the story. Making sure they have the right character traits, the right weapons, the right speech patterns. For that, the tech specs are invaluable, as it’s nigh on impossible to hold all the variations in your head, and so yes, I often reach for my print and paper TF Universe books or look up a character online. Some characters I know inside and out, and their voices, etc., are entrenched in my head, but I tend to err on the side of caution outside the ten to fifteen characters I’ve written so often I just know what they can and can’t do. Though sometimes, even with familiar characters, I’ll suddenly think, ‘what the heck does that gun of his shoot?’

Q: Do you often tend to outline your stories before actually writing the script or do you find you can go in blind and work from there?
SIMON FURMAN: I always, always present the stories in (detailed) outline (issue-by-issue) form first. For two reasons, the first being that it helps me beat out the action, and you can see pretty quickly if you’re just asking too much of any given issue or clutch of issues. I also like to know where I’m going (know your ending is my sage advice to all budding writers). Secondly, stories generally (especially with Transformers) need to go through layers of editorial (and often licensor) approval, and it’s far easier (and less demoralizing) to make significant changes at outline stage than script stage. But, all that said, I am never bound by the outline I produce. Almost always, my scripts stray from my outline. Things are added, subtracted, moved around, refined. They definitely evolve as I go along, but generally I aim to hit all the original (major) beats. REGENERATION ONE has been particularly fluid. I always knew where I was going (on a macro scale), but on the issue-to-issue level things have definitely grown and gained extra layers or angles as it’s progressed.

Q: Ok have a story and characters in place, now you’re scripting. Do you have to tailor the dialogue for each character differently? Do you find it harder to describe what you’re seeing or to put down what the characters are saying?
SIMON FURMAN: I do try to find the “voice” of each character. Sometimes that’s their animated or animated movie voice, sometimes it’s an actor I associate with that character. But once I’m rolling on a given scene, I rarely have to pause and think what a character will say or what the scene description needs to be (I try and keep the latter to a minimum wherever I can). The most difficult thing, the one that can stop me in my tracks, is a change of scene (especially to a new location or new set of characters). I kind of hate getting bogged down in the minutia of a scene description, which I feel loses all the momentum I’ve built up. Sometimes I’ll skip all that and fill in the bits and pieces when I do my second draft. Minimum of four passes on any given whole script, then I tend to do a scene only read and a dialog only read as passes five and six.

Q: In most cases, you get to work with a different artist on a different book. Do you write the script to suit the artist you are working with or do you keep things on the page the same with each one?
SIMON FURMAN: Largely, I just write the script, and worry about who’s drawing it later. But, if I know in advance who’s drawing it, I’ll tailor the script a bit (often unconsciously) to that artist. Adopt a kind of shorthand if it’s artist I work with regularly. Mostly I just try and make sure all the necessary information is present and correct, in case there’s a change of artist.

Q: As the pages start coming in, can things change still, if maybe the artist has an idea about how to do a page or if they feel they can make a contribution to the plot?
SIMON FURMAN: I actively encourage this. Andrew and I speak regularly on aspects of REGENERATION ONE (be it panels or scenes or pages). Though I like the control you have writing full script, I used to love getting pages back when I was writing “Marvel” plot-style (where it’s more of a breakdown of a bunch of pages and you throw the pacing/panel breakdown over to the artist almost entirely), and being genuinely and pleasantly surprised (and inspired) by what he (or she) had done. I like comics to be a team effort, as it generally makes for a better comic in the end. And as I always do a final dialog pass over the artwork (to make sure it’s the best it can be and it fits the page/panel), it’s no great problem to make those last minute changes.

Q: Whoever the editor is on a given book, do you think there are still changes to be made even with the book in production or do these issues get ironed out in the scripting stage before the artist starts drawing?
SIMON FURMAN: Certainly my experience on REGENERATION ONE has been that editorial/last minute changes have been almost zero. There was one time recently when John (Barber) identified something that simply wasn’t clear enough on the finished page (and we all agreed with him), and [colorist John-Paul Bove] had to do a quick fix, but really we try and deal with any problems at script or pencil stage. If there’s something that’s not quite right, I (or John) will tell Andrew and he’ll fix it.

Q: On the coloring and lettering, are you still having a say in what characters should be, if backgrounds should have more or less in them or if certain words should be emphasized on the page? SIMON FURMAN: As JP grows into RG1, the feedback from Andrew, John or myself on the pages he produces have dwindled to next to nothing. At first, because we wanted to echo the feel, if not the exact look, of the Marvel era coloring, we chipped in with lots of suggestions, but really JP just does his thing these days as we utter a collective “wow.” That’s it. I (and the whole team) review the first draft PDF of the whole issue, and any final issues are dealt with then. But again, I can’t think of an occasion where I’ve picked up anything more than a stray typo or stylistic thing with the speech balloons or panels. [letterer] Chris Mowry really knows his stuff. As for emphasis on words, that’s all there in the original script.

Q: Are the type of writer who does the script, and then allows the rest of the production team to put the book together, or do you prefer having a more hands on role during the production process?
SIMON FURMAN: Oh, afraid I’m an all-stages, poke my nose in kind of writer. I care too much about the finished product (especially if it’s going to have my name on it) to just turn the script in and move on.

Q: Even though you’ve done so much in the past 30 years on this franchise, do you still get the feeling or pride once you see the finished product or when you get to hold it in your hands?
SIMON FURMAN: Of course. In fact, I’m normally most proud of my latest thing, and certainly true of Regeneration One. It’s been (and continues to be) a real team effort, right down to the alternate covers by Geoff and Guido. On a personal/writing level, I’m very proud of striking that difficult balance between something that reads like a comic used to read (back in the 90s), and not letting it become or look dated in the process. Back in 1991, the idea of structuring story arcs for trade paperback was simply never in our minds, but these days it has to be. So that’s one concession to the modern. Same with thought bubbles. They had to go. But a certain amount of the carefree naivety that was in the comics back then I’ve disinterred for RG1, and I’m glad of it. Comics can take themselves a little too seriously these days, in my opinion, and I wanted to hearken back to that 80/90s zeitgeist of gung-ho fun and entertainment a little more. There are still big themes and serious tones, but it’s leavened by a more rollicking, hell for leather approach to the stories and storytelling (and maybe even logic). When we get to #100, when it’s all bound up in nice collected editions, I feel this is something I’ll be proud to hand to people and say, “Look what I did!”

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