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erstellt am: 22/4/2013 um 12:31
| Zitat von Philister, am 22/4/2013 um 12:21 |
Klar weiß ich das: [youtube]http://www.youtube.com/watch?v=osX19NSvZUc[/youtube] |
Haha ich schmeiß mich gleich weg hier
Beiträge 5146
Registriert: 17/4/2009
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erstellt am: 22/4/2013 um 23:25
Ja nee is ganz klar.


Beiträge 21394
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erstellt am: 23/4/2013 um 00:28
[html]Jetzt haben wir die Vorschau zum IDW Comic Transformers More than Meets the Eye Heft 16 für euch.
Beiträge 21394
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erstellt am: 24/4/2013 um 20:46
[html]Heute haben wir ein Interview mit James Roberts zum IDW Comic Transformers: More Than Meets the Eye Heft 16 für euch.
PAGE 1: Kicking off with a very large fight in the Battle for Hell’s Point. This is a battle that has been mentioned a few times during other issues of TRANSFORMERS: MORE THAN MEETS THE EYE. Why start here for this issue?
JAMES ROBERTS: I’m a fan of Stephen Moffat’s Doctor Who (I’m a bigger fan of Russell T Davies’ Doctor Who, but that’s another story), and I remember being thrilled at the openings to two of his grand finale-type episodes, “The Pandorica Opens” and “When A Good Man Goes To War.” In both cases you get this frenetic pre-credit sequence that tears through about a dozen mini-scenes, all of them in different times and different places, all of them vaguely (but not obviously) connected, and it really felt EPIC.
“The Gloaming” (issue 16’s story) is essentially the prologue to “Remain In Light,” and with the four Magnus-centric mini-scenes, hopping across time and space, I wanted to emulate that vertiginous rush of those Doctor Who episodes. Also, Moffat has talked about “The Pandorica Opens” being a sequel to every episode in Series 5 of Doctor Who, and I’ve always intended for “Remain in Light” to have a similar feel–lots of threads from the last 16 issues finally being tied together.
Also, all of the battles that we witness in this “teaser” are already embedded in MTMTE/LAST STAND OF THE WRECKERS lore: Hell’s Point, Simanzi and the fight for the Nightmare Engine. To date, they’ve all been referenced in passing but we haven’t actually seen them. Until now.
Finally, issue #16 is quite a contemplative, emotional issue, so I wanted to kick things off with some action. Don’t get me wrong, there are some big, big character beats and plot developments in the rest of the issue, but for those who like proper TF battle scenes–and who doesn’t–then there they are up front.
PAGE 2: We learn that Hell’s Point is a ship, and Ultra Magnus wasn’t always the character that he’s been shown to be during MTMTE. Here, he’s just a warrior like his fellow Autobots. Is this a part of his history that you’ve been wanting to show for a while? Was writing the scenes more fun than a Magnus scene on the Lost Light?
JAMES ROBERTS: I’ve treated Magnus in a very particular way since issue #1, playing up the stiff, rules-obsessed, “can’t-have-fun” side of his character. As we saw in issue #4, in his conversation with Rodimus, he’s struggling to cope with postwar life. His peculiarities – purging ostensibly unimportant words from his vocabulary (like “fun” and “relax”), insisting that badges are straight, arresting people for minor infractions – are his response to conditions that he’s simply not capable of coping with.
What I’m saying is, he wasn’t always the “joke” (to borrow Overlord’s insult) that he seems to be now. There’s a reason why he’s regarded by some as the Autobots’ greatest warrior; there’s a reason why he’s such an effective enforcer of the Tyrest Accord. In these first few pages, we see Magnus the Warrior, unencumbered by the personality traits that have come to the fore since the war ended. It seemed appropriate to remember him as he was, given what’s going to happen over the next few issues…
PAGE 3: Magnus (note the crooked badge), the Duobots and the Powerdashers (yes, you heard me right!) are getting ready to battle when yet again Magnus is taken down. Powerdashers haven’t had much done with them in almost 30 years of the franchise. Had you always wanted to get them in somewhere and show them as more than toys?
JAMES ROBERTS: Truthfully? I saw that Simon Furman was playing the super-obscure character card well in TRANSFORMERS: REGENERATION ONE and I thought “I’ll have me some of that.” Also, we’d seen Zetar in issue #9 (in an advert for bodygloving), so – much like Rotorstorm’s appearance on Page 4 – it was another opportunity to mix in some callbacks and continuity nods. Shock and Ore are there for the same reason.
Of course, the biggest link to a previous issue – and a deliberate one – is the reappearance of Torque, the Decepticon k-class officer seen in the opening and closing scenes of #8. Although it’s literally just occurred to me that no-one will realize that the Decepticon bomb with “Ultra Magnus” written on it is Torque’s alt mode, because I edited out that part of his conversation with Fulcrum in issue #8. Oh well.
PAGE 4: Another flashback where Ultra Magus suffers at the end. What’s your thinking with these flashbacks? Is it to demonstrate that we might not know the character quite as well as what we thought?
JAMES ROBERTS: The Autobots and Decepticons have been fighting for millions of years, which means there’s scope for change in how they approach the world. But the purpose of the flashbacks, aside from what I said earlier, was to show that Magnus has been through the wars and usually finds a way to make a comeback. Is that going to happen this time round…?
PAGE 5: The badly injured Magnus is being looked after by Ratchet, Swerve and Tailgate. We’re dealing with the fallout from issue #15. Having done so much with Ultra Magnus so far during the series, was it hard for you to mortally wound the character as you did?
JAMES ROBERTS: Not as hard as it was to kill Rewind in issue #15! What I find interesting about Magnus being on his deathbed, out of commission, is what it does to Rodimus. How does Rodimus cope without the voice of reason by his side? The rest of the issue, and much of “Remain in Light,” focuses on that. Yeah, that and a billion other things…
Quelle: Transformers[/html]
Beiträge 5146
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erstellt am: 28/4/2013 um 20:35
Meine Güte, Band 16 war ja...uff. Schwere und ziemlich traurige Kost. 
Meinungen?

Beiträge 7547
Registriert: 2/11/2008
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erstellt am: 28/4/2013 um 21:50
Wirklich schwere Kost, speziell Chromedomes Art der Trauerbewältigung... heftig. Aber speziell die letzte Szene mit Rewind... ich glaube mir kamen noch nie vorher bei einem TF Comic die Tränen.
Beiträge 21394
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erstellt am: 15/5/2013 um 00:21
[html]Zur späten Stunden haben wir jetzt hier noch ein kleine Vorschau zum IDW Comic Transformers More than Meets the Eye Heft 17 für euch.
Quelle: tfw2005.com[/html]
Beiträge 504
Registriert: 27/7/2010
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erstellt am: 16/5/2013 um 20:56
Als ob das letzte Heft nicht schon so genug Fragen aufgeworfen hätte, kommt nun die Vorschau zum nächsten Heft und macht genau da weiter. Naja, wenigstens scheinen wir uns auf einen Punkt zu bewegen, wo endlich einige Fragen geklärt werden. So eine Art Staffelfinale sozusagen.
Bin schon sehr auf das Heft gespannt.
Beiträge 21394
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erstellt am: 28/5/2013 um 22:08
[html]Heute haben wir die komplette Vorschau zum IDW Comic Transformers: More Than Meets the Eye Heft 17 .
Beiträge 504
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erstellt am: 29/5/2013 um 18:27
Also More Than Meets the Eye war für mich lange Zeit direkt nach Regeneration One die spannenste der momentanen Ongoing Reihen. Leider wurde sie kürzlich von Robots in Disguise überholt.
Wenn ich mir aber die Vorschaue heute schon wieder angucke und die Cover der kommenden Hefte, scheint sich das wieder zu ändern. Vorallendingen will ich wissen, wie es mit Ultra Magnus und Drift weiter geht. War ja schon irgendwie überrascht, als Rodimus Drift vom Schiff geworfen hat. Hätte eher erwartet, dass die Crew sich nach dem Overlord Massaker gegen Rodimus stellt, weil er sie auf diese "sinnlose" Reise geführt hat. Aber vielleicht kommt das ja noch. Grade die Cover, auf denen Rodimus alleine dargestellt wird, könnten sowas andeuten. Und ich freu mich schon drauf, dass dieses Heft wohl scheinbar auch Cyclonus mehr ins Spotlight holt.
In der Hinsicht bin ich sowieso gespannt, da ja jetzt Plätze im Spotlight frei geworden sind, wer diese dauerhaft füllen wird.
Beiträge 21394
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erstellt am: 5/6/2013 um 18:08
[html]Heute können wir euch exklusive Bilder von Alex Milne zum IDW Comic More Than Meets the Eye zeigen.
Quelle: fullmetalhero.com[/html]
Beiträge 5146
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erstellt am: 5/6/2013 um 19:31
Echt klasse Designs! Hätte nie gedacht dass mich eine Comic-Reihe mal so fesselt. 
Bin auch echt gespannt wie es mit #18 weitergeht. Es wird ja immer "epischer". ^^
Hoffe ich kann mir bald mal die Paperbacks leisten...

Beiträge 21394
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erstellt am: 10/6/2013 um 20:52
[html]Hier kommt die kleine Vorschau zum IDW Comic Transformers: More Than Meets The Eye Ongoing Heft 18.
Quelle: itunes[/html]
Beiträge 504
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erstellt am: 11/6/2013 um 16:02
Die Vorschau ist wieder typisch MTMTE.
"No Briefcases"
Bin ja gespannt, wann wir denn mal erfahren, was da drin ist.
Was mich aber mehr interessiert, ob 1721 und 1984 noch innerhalb der Story eine Bedeutung kriegen. Ich meine, worauf sie anspielen, innerhalb der realen Welt, ist klar. Aber gibt es darüber hinaus noch eine Bedeutung in der Comicwelt?
Ich denke die Antwort werden wir innerhalb der nächsten 4 Hefte kriegen, denn ich glaube kaum, dass die Hintergrundgeschichte, der Feinde deren Namen ich vergessen habe, nach Remain in the Light ungeklärt bleibt.
Beiträge 21394
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erstellt am: 14/6/2013 um 10:15
[html]Heute zeigen wir euch das Cover zum IDW Comic Transformers More Than Meets The Eye Heft 21.
Beiträge 21394
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erstellt am: 14/6/2013 um 22:06
[html]Hier kommt die ausführliche Vorschau zum IDW Comic Transformers: More Than Meets the Eye Heft 18.
Beiträge 21394
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erstellt am: 19/6/2013 um 22:07
[html]Wir haben hier einige Seiten vom IDW Comic Transformers: More Than Meets the Eye Heft 18 für euch und dazu die Kommentare von James Roberts,
PAGE 1: Tell us about the Legislators, your initial ideas for them and their final design.
JAMES ROBERTS: It’s a little difficult to give a full answer without spoiling the rest of the issue, so for now I’ll say that when I wrote issue #2, when the Legislators first appeared, I knew they’d reappear in “Remain in Light,” and I knew that the three we saw chasing Skids were part of an army. They’ve not been called Legislators in the comic yet, you know. The name slipped out there when their design appeared in the back of the first MTMTE trade...
In issue #18 we see that there are a number of variations in the basic Legislator design—the one in Swerve’s bar is “Legislator Mark II” in the script.
I knew from the outset that they should carry swords and that they should be blind. I originally asked for them to have no eyes at all, but Alex [Milne]—because he’s good at this—convinced me of a way to make them look cooler, which was to have the suggestion of eyes—sort of these sinister indentations (“Sinister Indentations” sounds like a pretentious story title).
And, you know, sometimes you need a good “clone army”-type enemy for these epic, end-of-the-world stories, especially when in the crew of the Lost Light you’ve got over 200 heroes at your disposal. It’s not enough to have a single bad guy: he needs thousands of crazed, sword-wielding, fire-breathing soldiers... with sinister indentations.
PAGE 2: Swerve's bar literally fights back! Is this one of those scenes you always wanted to show but never had the opportunity to do so until now?
JAMES ROBERTS: Actually, the idea came pretty late in the day. I usually have a very clear idea how scenes and plots and issues are going to play out, but in this instance I don’t know if I’d worked out how Swerve was going to escape from the Legislator. Possibly he was going to be saved by the wider Lost Light battle spilling into the bar and giving him an opportunity to get away. The main point of the scene in earlier drafts was to show the bar being shot to pieces, because I thought it would give the story an emotional kick.
I’ve said it lots of times, so forgive me, but “Remain in Light” is conceived as an end-of-season story, and having the Legislator blow up Swerve’s bar is like tearing apart a familiar set, one that you’ve become accustomed to over the course of the “season.” Something like that can work particularly well when the location in question represents safety/security for the characters, because it feels like a violation.
PAGE 3: Swerve unleashes his new toy—best gun ever! Where did this come from, it takes Swerve to a whole new level.
JAMES ROBERTS: That was a good day, when that idea popped into my head. I was with my two year old son at a noisy play area at a garden center, surrounded by dozens of hyperactive toddlers jumping into ball pits and throwing padded bricks everywhere, and I thought of it. Rung would have a field day with that train of thought.
There’s a whole page of the script—literally, an entire page—dedicated to describing what I’d like the gun to look like, because I was so keen for that scene to work. Of course, the scene only really gels—to me, at least—because the weapon was made by Brainstorm, who would do that sort of thing, and because we’ve established that Swerve is not a good shot. Plus the fact that he only has three fingers on each hand helps, because in some weird way it’s the equivalent of a child getting to grips, literally, with manipulating complex objects.
There was a character in British SF comic 2000AD, Rogue Trooper, who had a weapon implanted with a “biochip”—basically, his gun had a personality. Maybe that’s where we’ll go with Swerve: one barman and his talking gun versus the rest of the universe.
PAGE 4: The rest of the Lost Light crew are engaging other Legislators around the ship. It's almost like facing Overlord all over again, but with one coming at them when another has fallen. Do these guys really have much of a chance?
JAMES ROBERTS: The Legislators are a force to be reckoned with—if you were fighting them one-to-one, there’d be no guarantee that you’d win. But a whole army of them? That’s what made the story exciting, for me: they’re an army. And as we’ll see, there are a LOT of them on Luna 1.
They’re like ants swarming the ship, and again that played into the “end-of-season” vibe, and that sense of somewhere safe becoming the opposite. I liked the contrast with Overlord, too: then, it was just one person against everyone else, and so the fight was largely static. He stood there and fought the crew. Here, the enemy is everywhere, so the fight is everywhere, so there’s lots going on at once. I wanted to highlight that by cutting to lots of different locations throughout the ship, and by showing a variety of familiar characters fighting to survive.
And of course Alex and [colorist] Josh [Burcham] visualize it all perfectly. I can’t overstate how essential, how integral these two geniuses are to the MTMTE experience.
PAGE 5: Skids and his story has always been there from the start of the series. Are all of the answers to his story now forth moving in a big way?
JAMES ROBERTS: In short: yes. Before “Remain in Light” is out, you’ll find out what the deal is with Skids. We’ll revisit key scenes from earlier issues, and—fingers crossed!—everything will be tied together with a big blue bow.
Quelle: Transformers[/html]
Beiträge 21394
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erstellt am: 26/6/2013 um 23:02
[html]Wir haben hier ein Interview mit dem IDW Comic Buch Artisten Marcelo Matere. Er arbeiten an Transformers More Than Meets The Eye und an Transformers Robots In Disguise Comic mit.
Q: When youstarted drawing Transformers, did you try to emulate any other artist’s style,or did you just go with your own way of doing it from the start?
MARCELOMATERE: Professionally, yes, at that time I was trying to emulate the Dreamwavestyle, when they started the TRANSFORMERS ARMADA comic and the new G1 comics.It was a style close to the cartoon, but with some anime touches in the colors.
Q: How did youfirst come to be involved in working on Transformers comics for IDW? Was it areal dream come true when it happened?
MARCELOMATERE: In 2006, I was asked to do a two-page test for the new IDW comic books.At that time I was working on TRANSFORMERS: CYBERTRON package art—and I wasable to finish only one [page of the tryout]. One year later, [IDW Publishingeditor-in-chief] Chris Ryall asked me if I would be interested to work on oneof the TRANSFORMERS SPOTLIGHT comics. I’d already worked on comics before,doing TRANSFORMERS UNIVERSE pages for the Official Transformers Collectors’Club in 2004, and later on one TRANSFORMERS: ENERGON issue. But when Idiscovered the character Chris wanted me to draw—Soundwave—man, I freaked out!It took me almost a week to realize what was going on. I was really lucky because I had achance to work again with Simon Furman!
Q: When you’redrawing a character design or a cover/comic page, how long does the processtake for you and what kinds of pencils/markers do you use?
MARCELOMATERE: Okay, for character designs, I usually do them all-digital, so it takesme two hours for each stage—sketch/pencil or inks and colors. It depends on thecharacter and how complex it is. As for a cover, it usually takes me aday-and-a-half to do one from sketch to final inks. I usually start with thedigital sketches and then I print it and clean up the pencils and do the inkswith pen and markers. For interiors, I usually start the layouts/roughs digitally,then print it and do the pencils on the light box, then I move to the inks.This process usually takes me a day and a half. It depends on the page. When Ido pages digitally they take less time, like a day.
Q: Having drawn and contributed so muchto Transformers so far, do you have any plans to write your own story as wellas draw it?
MARCELOMATERE: I’ve had some ideas butnever develop them to a level that I can tell you, “okay… let’s make anTRANSFORMERS story about it.” I have plans to write a comic book/kids booksoon. Maybe I should start with TRANSFORMERS? Let’s see!
Q: Are thereany characters that we haven’t seen yet that you would like to bring orre-design just for the comics IDW publishes?
MARCELOMATERE: I would love to see (work if possible) combiners like Predaking andLiokaiser! They are awesome!
Q: Your longtime collaborator on the IDW comics is Priscilla Tramontano.How did you meet and start working together on Transformers?
MARCELOMATERE: In 2007, I needed an artist to help me with the new TRANSFORMERSUNIVERSE line for Hasbro, and I friend of mine sent me a Deviantart page of anyoung girl with really cool TRANSFORMERS illustrations. She was really fast andloved to draw robots! So I hired her and she started to help me with the colorsfor a lot of package art and concept art stuff for Hasbro. When I startedworking on a MAXIMUM DINOBOTS cover, I asked my editor if Priscilla could colorsome covers. Since they loved her work, and she worked for me, we started towork together on a lot of covers. I’m really lucky to have her as my colorist!
Q: You’veworked on many Transformers projects for IDW over the past 8 years. Is thereone story or moment that really stands out for you?
MARCELOMATERE: I think I was lucky enough to work on great projects like theSPOTLIGHTs SOUNDWAVE, GRIMLOCK, and METROPLEX. I was able to draw some of myfavorites characters! Then covers for the TRANSFORMERS ANIMATED series—I wassupposed to work on the interiors, but I had no time because I was working onthe TRANSFORMERS UNIVERSE package art for Hasbro. SPOTLIGHT: METROPLEX wasreally cool working on the sense of scale of the characters and action. Lovedthat work as well. And that was my first comic book that I worked digitally onall the pages. It was a great experience!
Q: You’re backagain at Botcon as a guest. How much do you enjoy talking to the fans anddrawing different characters for them? And do you like to be a fan yourself atan event such as that?
MARCELOMATERE: I love to talk with the fans! I was a fan before I started workingprofessionally, so I respect them a lot. And I really like to make things in mywork that fans will enjoy, like little cameos or references to otherTRANSFORMERS lines. I like to be a fan, especially with the other artists fromthe comics, cartoons, video games, and even movies, when I meet them.
Q: Obviously you are very busy with manydifferent projects. Can you say or drop any hints about what you have comingup?
MARCELOMATERE: Yeah, this past month before Botcon was crazy for me! Doing great worksfor Hasbro, IDW and other companies. I’m also working on a new stuff for IDW,and it’s not Transformers… I think you will know more about it soon.
Quelle: Transformers[/html]
Beiträge 21394
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erstellt am: 6/7/2013 um 17:39
[html]Auf Amazon.com kann man jetzt das Comic Buch Transformers: More Than Meets The Eye Volume 5 vorbestellen. Es kostet $14.99 und wir haben hier das Cover für euch.
Beiträge 21394
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erstellt am: 12/7/2013 um 18:50
[html]Hier kommt die Vorschau zum IDW Sammelband Transformers: More Than Meets the Eye Volume 4.
Quelle: seibertron.com[/html]
Beiträge 21394
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erstellt am: 16/7/2013 um 10:53
[html]Hier kommt die kurze Vorschau zum IDW Comic Transformers More than Meets the Eye Heft 19.
Quelle: itunes.apple.com[/html]
Beiträge 21394
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erstellt am: 27/7/2013 um 12:45
[html]Heute können wir euch die ausführliche Vorschau zum IDW Comic Transformers More Than Meets the Eye Heft 19 zeigen.
Beiträge 21394
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erstellt am: 20/8/2013 um 09:49
[html]Hier haben wir die kleine Vorschau zum IDW Comic Transformers: More Than Meets The Eye Heft 20.
Quelle: itunes.apple.com[/html]
Beiträge 418
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erstellt am: 20/8/2013 um 18:53
Yay,Dai Atlas huhu 
NNNOOOOIIIIIINNNNNN,oh bitte nicht ambulon T______T :'
:'
:'
:'
:'
Ambulon ist meine favo ich mag Ambulein Q__Q

Beiträge 21394
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erstellt am: 24/8/2013 um 13:22
[html]Hier ist die Vorschau zum IDW Comic Transformers More Than Meets The Eye Ongoing Heft 20.
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